01Save to reimport
Reimport upon .blend save.
No dialog, no round-trip, nothing re-placed by hand. Every .blend update lands the same way — including one an outsourcer just sent you.
Unreal Engine 5 plugin + Blender addon
An Unreal Engine 5 plugin that reads .blend projects, paired with a Blender addon for authoring levels.
Nested hierarchies move between DCC and engine with transforms, shading and properties intact.
01Save to reimport
No dialog, no round-trip, nothing re-placed by hand. Every .blend update lands the same way — including one an outsourcer just sent you.
02Composition
Art style and navigation come free of grid metrics — shape and silhouette as you please. Model to the shot, instance where repetition pays.
03Teams and outsourcing
An outsourcer needs Blender — not an Unreal install, not your project setup. Blueprints, Level Instances and Static Meshes are referenceable straight from the .blend.
Materials stay Unreal-authoritative, so in-engine work survives a resync. Ships with a PBR pack whose library stays in sync with Blender — the same textures in both renderers.
One mesh per building instead of forty. Fewer draw calls, single collision hulls, shorter LOD chains, less HLOD work.
Geometry nodes, modifiers and scattering. Houdini loops compatible.
Project assets feed back into Blender, so a shared kit stays one library instead of two.
A project layout you can commit, branch and review like the rest of the game.
Real locations, GIS referenced, or invented. Targets from PC and console down to mobile, web and low-end.