MapLink

Unreal Engine 5 plugin + Blender addon

Advanced mapmaking pipeline.

An Unreal Engine 5 plugin that reads .blend projects, paired with a Blender addon for authoring levels.

Nested hierarchies move between DCC and engine with transforms, shading and properties intact.

  • UE5 C++ editor plugin
  • Blender 5.0 addon
  • Level design
  • Environment art
  • Shading sync, Unreal-authoritative
  • PBR material pack
  • Procedural workflows
  • GIS
  • Version control
  • Outsourcing-friendly
Saving in Blender triggering a reimport in Unreal Engine

01Save to reimport

Reimport upon .blend save.

No dialog, no round-trip, nothing re-placed by hand. Every .blend update lands the same way — including one an outsourcer just sent you.

Kit modules and unique geometry composed together in one Unreal scene

02Composition

Unique and instanced meshes.

Art style and navigation come free of grid metrics — shape and silhouette as you please. Model to the shot, instance where repetition pays.

An outsourcer working an Unreal level from Blender alone

03Teams and outsourcing

Work levels from DCC without the engine.

An outsourcer needs Blender — not an Unreal install, not your project setup. Blueprints, Level Instances and Static Meshes are referenceable straight from the .blend.

  • Shading and materials

    Materials stay Unreal-authoritative, so in-engine work survives a resync. Ships with a PBR pack whose library stays in sync with Blender — the same textures in both renderers.

  • Runtime cost

    One mesh per building instead of forty. Fewer draw calls, single collision hulls, shorter LOD chains, less HLOD work.

  • Procedural workflows

    Geometry nodes, modifiers and scattering. Houdini loops compatible.

  • Blender Asset Browser

    Project assets feed back into Blender, so a shared kit stays one library instead of two.

  • Source control ready

    A project layout you can commit, branch and review like the rest of the game.

  • Games, simulation, training

    Real locations, GIS referenced, or invented. Targets from PC and console down to mobile, web and low-end.